Deep Dive: Lovestruck
ABOUT
Lovestruck is a last-one standing card game, where players aim to charm opponents until they can no longer continue since they are too lovestruck. Be the last player remaining after all other players are lovestruck. Each player has 3 health.
PROJECT OVERVEIW
Development Period: October 2024 - December 2024
Project Type: Card Game
Roles: Concept Artist, Artist, Game Designer
Tools/Programs: Procreate
Team Size: 5
MY CONTRIBUTIONS
Designed and illustrated a complete set of cards, creating a cohesive visual system for the game
Developed concept art to define the game’s themes and visual direction
Co-designed core gameplay systems, including rules, mechanics, and win conditions
Iterated on card layouts and visuals to support gameplay clarity and user experience
Developed initial concepts for card designs while learning concepts behind narrative story in game
Brainstormed and tested early rule ideas to define the structure and flow of the game
Improved on card layouts to balance visual appeal with clarity and readability of information
Balanced aesthetic choices with gameplay requirements to create a cohesive and functional card system
Evaluated how final card designs functioned during gameplay, making sure the rules are straightforward and consistent
Final visuals and mechanics worked together to create a cohesive, playable, and exciting game experience
PROCESS/DEVELOPMENT
Early Stages
Production/Assets
Final Product
EARLY STAGES
Defined the initial visual direction of the game through concept exploration, establishing our style, tone, and overall artistic identity.
Created early card design prototypes, experimenting with layout, icons, and visual clarity to guide future development.
Collaborated on early gameplay rules and narrative concepts, helping align visual design with core ideas during the ideation phase.
MID STAGE/ASSETS
Explored and tested multiple visual styles for each card, narrowing down a cohesive artistic direction for the game.
Experimented with color palettes and combinations to establish a consistent, visually appealing scheme across all cards.
Refined card compositions and layouts based on initial sketches to ensure clarity, readability, and aesthetic alignment with the game’s theme.
FINAL PRODUCT
This project was my first experience working on a physical card game, and I really enjoyed revisiting the fundamentals of game design while taking full creative control over the art direction and visual identity of the project.
I appreciated having the opportunity to contribute to the ruleset and experiment with adding unique attributes to the game, which made the process feel more collaborative and allowed me to shape both gameplay and visuals.
Working on this game during my junior year of college with teammates I had originally met in my second year was a meaningful experience, as it allowed me to reconnect with familiar collaborators and enjoy a strong sense of teamwork and continuity.
Finalized card designs showcasing polished artwork, a cohesive visual style, and a fully realized color scheme that reflects the game’s overall narrative and artistic identity.