Deep Dive: Lovestruck

ABOUT

Lovestruck is a last-one standing card game, where players aim to charm opponents until they can no longer continue since they are too lovestruck. Be the last player remaining after all other players are lovestruck. Each player has 3 health.


PROJECT OVERVEIW

  • Development Period: October 2024 - December 2024

  • Project Type: Card Game

  • Roles: Concept Artist, Artist, Game Designer

  • Tools/Programs: Procreate

  • Team Size: 5

MY CONTRIBUTIONS

  • Designed and illustrated a complete set of cards, creating a cohesive visual system for the game

  • Developed concept art to define the game’s themes and visual direction

  • Co-designed core gameplay systems, including rules, mechanics, and win conditions

  • Iterated on card layouts and visuals to support gameplay clarity and user experience

  • Developed initial concepts for card designs while learning concepts behind narrative story in game

  • Brainstormed and tested early rule ideas to define the structure and flow of the game

  • Improved on card layouts to balance visual appeal with clarity and readability of information

  • Balanced aesthetic choices with gameplay requirements to create a cohesive and functional card system

  • Evaluated how final card designs functioned during gameplay, making sure the rules are straightforward and consistent

  • Final visuals and mechanics worked together to create a cohesive, playable, and exciting game experience

PROCESS/DEVELOPMENT

Early Stages

Production/Assets

Final Product

EARLY STAGES

  • Defined the initial visual direction of the game through concept exploration, establishing our style, tone, and overall artistic identity.

  • Created early card design prototypes, experimenting with layout, icons, and visual clarity to guide future development.

  • Collaborated on early gameplay rules and narrative concepts, helping align visual design with core ideas during the ideation phase.

MID STAGE/ASSETS

  • Explored and tested multiple visual styles for each card, narrowing down a cohesive artistic direction for the game.

  • Experimented with color palettes and combinations to establish a consistent, visually appealing scheme across all cards.

  • Refined card compositions and layouts based on initial sketches to ensure clarity, readability, and aesthetic alignment with the game’s theme.

FINAL PRODUCT

  • This project was my first experience working on a physical card game, and I really enjoyed revisiting the fundamentals of game design while taking full creative control over the art direction and visual identity of the project.

  • I appreciated having the opportunity to contribute to the ruleset and experiment with adding unique attributes to the game, which made the process feel more collaborative and allowed me to shape both gameplay and visuals.

  • Working on this game during my junior year of college with teammates I had originally met in my second year was a meaningful experience, as it allowed me to reconnect with familiar collaborators and enjoy a strong sense of teamwork and continuity.

  • Finalized card designs showcasing polished artwork, a cohesive visual style, and a fully realized color scheme that reflects the game’s overall narrative and artistic identity.

REFLECTION