Deep Dive: Farm to Fork
ABOUT
This game is a two-player co-op game where a farmer and a chef work together to make sure the food critics get the meal they want. The game is split screen, where the farmer controls the left half (depicting a farm where they grow and process crops) and the chef controls the right half (where they turn processed crops into usable ingredients and then into food for the critic).
PROJECT OVERVEIW
Designed the Farmer and Chef characters, focusing on clear silhouettes and role-based visual storytelling
Created environment assets for both the farm and kitchen, ensuring visual contrast while maintaining cohesion
Developed early concept art and mood pieces to guide the gameās style and tone
Collaborated with the team to align visuals with gameplay clarity and co-op mechanics
Development Period: April 2024 - June2024
Project Type: 2D Simulation Game
Roles: Concept Artist, Character Artist, Environmental Artist, and 2D Artist
Tools/Programs: Procreate
Team Size: 9
MY CONTRIBUTIONS
Conducted visual research and created various moodboards to define the tone and contrast between the farm and kitchen
Created initial concept sketches exploring character designs, environment layouts, and overall art direction
Developed final character designs for the Farmer and Chef, refining silhouettes for clarity in split-screen gameplay
Created environment assets for both settings, focusing on readability and cohesive visual design
Polished assets and visuals to ensure consistency across both halves of the game
Iterated based on team feedback and playtesting, improving clarity and player experience
PROCESS/DEVELOPMENT
Early Stages
Production/Assets
Final Product
EARLY STAGES
Explored initial art styles and visual directions through quick sketches and thumbnails
Created early character concepts for the Farmer and Chef, testing different shapes and silhouettes
Developed rough environment ideas to establish the contrast between the farm and kitchen
MID STAGE/ASSETS
Refined character designs, finalized silhouettes and enhanced details for final concept
Developed environment layout focusing on structure of level mapping
Established a cohesive color palette and art style to unify the farm and kitchen environments
FINAL PRODUCT
I really enjoyed collaborating with classmates, many of whom Iād already been friends with, which made the production process both enjoyable and relaxed
I had a lot of creative freedom in designing characters which allowed me to explore ideas and contribute meaningfully without feeling stressed.
The project gave me valuable experience in taking ownership of visual design, from initial concept sketches to final in-game assets.
While I enjoyed the artistic side, I wish I had been more involved in the game design process, as it could have helped me produce even stronger, more integrated work.
Overall, this project was a meaningful learning experience that helped me grow as an artist and better understand the collaborative nature of game development.
Polished visual details and characters, making the farm and kitchen feel engaging and readable in split-screen
Integrated assets into the game, iterating with team feedback to enhance player experience