Deep Dive: Cleaning Agents
ABOUT
Cleaning Agents is a 3rd Person Cooperative Action Cleaning game where you play as Government Agents who are investigating a case of Rogue Robots. Disguised as a Custodian, you are tasked with “cleaning” the scene, removing any traces of Robots and Trash.
PROJECT OVERVEIW
Development Period: April 2023 - June 2023
Project Type: 3D Simulation Game
Roles: Concept Artist, 3D Modeler, Level Designer
Tools/Programs: Procreate, Photoshop, Blender, Shapr3D
Team Size: 6
MY CONTRIBUTIONS
I developed concepts for environments and props, helping establish a cohesive look and feel
I created 3D assets and environmental maps for in-game use, making sure they stayed visually consistent across different environments
I helped designed cooperative levels that guides player flow while supporting single-player driven gameplay
I refined assets and level layouts through playtesting and team feedback to improve clarity and the overall player experience
PROCESS/DEVELOPMENT
Explored enemy design directions by sketching and modeling robot concepts inspired by real-world cleaning devices (e.g., roomba-style units, paint roller machines, delivery robots).
Focused on translating familiar objects into stylized, readable enemy concepts that fit the game’s tone.
Collaborated on level design by developing the layout and structure of a playable map, incorporating both personal ideas and team direction.
Modeled and built environmental assets, including buildings and props, to support the level’s design and gameplay needs.
Created in-game graffiti assets that tied into core mechanics, giving players interactive cleaning objectives as well as
Refined asset scale and proportions to ensure consistency with character size and overall world design.
Integrated and polished work alongside teammates’ contributions, ensuring the level felt unified in both gameplay flow and visual presentation.
Early Stages
Production/Assets
Final Product
EARLY STAGES
Designed multiple concept variations for rogue cleaning robots, exploring silhouettes, shapes, and visual styles
Established the game’s visual tone and design for enemy machines to match the theme and narrative
Refined the different designs with team feedback to improve the personality and alignment with gameplay
MID STAGE/ASSETS
Refined selected robot designs into production-ready concepts, creating detailed multi-angle drawings to guide accurate 3D modeling
Collaborated with other 3D modeler in team and prepared for level asset creation by developing models and layouts for the game environment
Created environmental art assets, including wall graffiti, to enhance world-building and reinforce the game’s tone
Modeled buildings and environment for a level, translating my design concepts into fully realized 3D spaces
FINAL PRODUCT
This project was especially engaging due to its unique concept, which felt fresh compared to typical game ideas I had worked on before. The core gameplay loop and theme made the design process more interesting and motivated me throughout development.
Having previously worked with this team, I found the collaboration to be smooth and enjoyable, as we were already familiar with each other’s workflows and communication styles, which improved efficiency and creativity during production.
This was my first experience fully modeling and designing a complete level, including building structures and environmental elements, which I found both challenging and rewarding. I also really enjoyed the creative freedom in designing the robot concepts, which allowed me to explore visual direction and contribute meaningfully to the game’s identity.
Refined and finalized models and assets after cross-checking with the entire team, ensuring visual consistency and alignment across all disciplines
Integrated completed 3D models and environmental assets into the level, supporting final playability and presentation