Deep Dive: Cleaning Agents

ABOUT

Cleaning Agents is a 3rd Person Cooperative Action Cleaning game where you play as Government Agents who are investigating a case of Rogue Robots. Disguised as a Custodian, you are tasked with “cleaning” the scene, removing any traces of Robots and Trash.


PROJECT OVERVEIW

  • Development Period: April 2023 - June 2023

  • Project Type: 3D Simulation Game

  • Roles: Concept Artist, 3D Modeler, Level Designer

  • Tools/Programs: Procreate, Photoshop, Blender, Shapr3D

  • Team Size: 6

MY CONTRIBUTIONS

  • I developed concepts for environments and props, helping establish a cohesive look and feel

  • I created 3D assets and environmental maps for in-game use, making sure they stayed visually consistent across different environments

  • I helped designed cooperative levels that guides player flow while supporting single-player driven gameplay

  • I refined assets and level layouts through playtesting and team feedback to improve clarity and the overall player experience

PROCESS/DEVELOPMENT

  • Explored enemy design directions by sketching and modeling robot concepts inspired by real-world cleaning devices (e.g., roomba-style units, paint roller machines, delivery robots).

  • Focused on translating familiar objects into stylized, readable enemy concepts that fit the game’s tone.

  • Collaborated on level design by developing the layout and structure of a playable map, incorporating both personal ideas and team direction.

  • Modeled and built environmental assets, including buildings and props, to support the level’s design and gameplay needs.

  • Created in-game graffiti assets that tied into core mechanics, giving players interactive cleaning objectives as well as

  • Refined asset scale and proportions to ensure consistency with character size and overall world design.

  • Integrated and polished work alongside teammates’ contributions, ensuring the level felt unified in both gameplay flow and visual presentation.

Early Stages

Production/Assets

Final Product

EARLY STAGES

  • Designed multiple concept variations for rogue cleaning robots, exploring silhouettes, shapes, and visual styles

  • Established the game’s visual tone and design for enemy machines to match the theme and narrative

  • Refined the different designs with team feedback to improve the personality and alignment with gameplay

MID STAGE/ASSETS

  • Refined selected robot designs into production-ready concepts, creating detailed multi-angle drawings to guide accurate 3D modeling

  • Collaborated with other 3D modeler in team and prepared for level asset creation by developing models and layouts for the game environment

  • Created environmental art assets, including wall graffiti, to enhance world-building and reinforce the game’s tone

  • Modeled buildings and environment for a level, translating my design concepts into fully realized 3D spaces

FINAL PRODUCT

  • This project was especially engaging due to its unique concept, which felt fresh compared to typical game ideas I had worked on before. The core gameplay loop and theme made the design process more interesting and motivated me throughout development.

  • Having previously worked with this team, I found the collaboration to be smooth and enjoyable, as we were already familiar with each other’s workflows and communication styles, which improved efficiency and creativity during production.

  • This was my first experience fully modeling and designing a complete level, including building structures and environmental elements, which I found both challenging and rewarding. I also really enjoyed the creative freedom in designing the robot concepts, which allowed me to explore visual direction and contribute meaningfully to the game’s identity.

  • Refined and finalized models and assets after cross-checking with the entire team, ensuring visual consistency and alignment across all disciplines

  • Integrated completed 3D models and environmental assets into the level, supporting final playability and presentation

REFLECTION